I build performant, playful, full-stack apps.

CS @ UWindsor · Web, Game Dev & AI projects with polish.

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Advanced Movement Pack — Unreal Engine 5

Advanced Movement Pack — Unreal Engine 5

A custom movement framework for Unreal Engine 5 that adds realistic player mechanics such as sliding, vaulting, and ledge climbing. Built using both Blueprints and C++, it focuses on responsive controls and physics-based animation blending for fluid player motion. I designed the system for reusability across both FPS and third-person prototypes, featuring camera sway, mantling, and momentum handling. This pack became the foundation for multiple personal and collaborative UE5/UEFN projects, improving overall gameplay feel. It’s modular, performance-optimized, and serves as my go-to base for rapid game prototyping.

Unreal Engine 5BlueprintsC++
UEFN — Fall Guys-Style Obstacle Map

UEFN — Fall Guys-Style Obstacle Map

A bright, fast-paced obstacle course created in Unreal Editor for Fortnite (UEFN), inspired by Fall Guys. This project emphasizes timing, flow, and reward pacing, blending fun mechanics with accessible level design. I built and tuned the course around jump physics and camera movement to ensure satisfying traversal across checkpoints. Custom materials and lighting were used to create a colorful, competitive atmosphere suitable for short play sessions. This map demonstrates my understanding of pacing, player feedback loops, and reward timing in UEFN gameplay design.

UEFNBlueprintsLevel DesignGameplay Flow
UEFN — The Bridges

UEFN — The Bridges

A high-speed FPS prototype developed in UEFN to explore aim feel, recoil balance, and movement mechanics. Built atop my custom Unreal Engine 5 Movement Pack, this project combines sprinting, sliding, and wall-running physics. I focused on tuning weapon feedback, camera recoil, and time-to-kill to achieve responsive, skill-based combat. The environment features close-quarters encounters balanced by open sightlines for tactical variety. This project showcases my ability to build combat systems and responsive player controls within Unreal’s gameplay framework.

UEFNBlueprintsUnreal Engine 5Cinematics