Unreal Engine Projects
Unreal Engine 5 Projects
Advanced Movement System
A comprehensive character movement pack leveraging Unreal Engine's Blueprint system and animation morphing technology for seamless character movement.
Key Features
- Dynamic Running Mechanics: Speed adjustments based on terrain and player input.
- Smooth Jumping System: Air control allowing players to adjust trajectory mid-air.
- Fluid Sliding Mechanics: Triggered by user input with friction and momentum physics.
- Advanced Mantling System: Enables smooth obstacle traversal by dynamically detecting ledges.
- Realistic Climbing Mechanics: Uses IK (Inverse Kinematics) for precise character placement on surfaces.
Technical Implementation
- Blueprint Scripting: Fully implemented using Unreal Engine's visual scripting system for rapid iteration and prototyping.
- Animation Morphing: Seamless state transitions between animations using Unreal Engine's Animation Blueprint.
- Physics Integration: Adjusted player momentum and collision handling for realistic movement.
- Debugging Tools: Used Unreal Engine's debug mode for fine-tuning physics values and animation timing.
UEFN Projects
A collection of custom-designed maps that showcase my technical expertise in Unreal Engine for Fortnite (UEFN). Each project demonstrates my ability to integrate advanced mechanics, optimize gameplay, and create immersive experiences.
Speed Bridges | 1v1
A fast-paced competitive map inspired by Hypixel's "The Bridges". Players engage in intense 1v1 battles where the objective is to capture the opponent's flag 5 times to secure victory.
Key Features:
- Advanced Verse Systems: Implemented robust voting system, detailed player statistics tracking, and team lives counter.
- Flag Capture Mechanics: Custom-built capture system with strategic spawn points and balanced gameplay elements.
- Performance Optimization: Carefully optimized for smooth gameplay experience in high-intensity matches.
Horror Map
Step into a chilling world where tension and terror await at every corner. This map combines environmental storytelling with trigger-based events for a suspenseful horror experience.
Key Features:
- Dynamic Lighting System: Created with Unreal Engine's Niagara particle system and Blueprint scripting for real-time lighting changes triggered by player actions.
- Trigger-Based Events: Scripting via UEFN Verse to activate key gameplay sequences based on player movement and decisions.
- Atmospheric Audio Integration: Leveraged Unreal's audio system for directional sound cues and dynamic ambient effects, enhancing immersion.
The Bridges (1v1)
A competitive one-on-one battle across dynamically shifting bridges. Players must outwit their opponent through mastery of combat and navigation.
Key Features:
- Custom Scoring System: Built with UEFN Verse, tracks kills and objectives for balanced competition.
- Dynamic Bridge Mechanics: Utilized physics-based animations and timed triggers to create bridges that shift and challenge players.
- Optimized for Competitive Play: Extensive playtesting to ensure balanced gameplay and minimal lag.
The Bridges (4v4v4v4)
A multi-team map designed for strategic coordination and intense gameplay.
Key Features:
- Multi-Team Management System: Implemented via UEFN Verse, supports four distinct teams with synchronized objectives.
- Advanced Spawn Logic: Optimized spawn locations using custom Blueprint logic to reduce spawn camping.
- Team-Based Scoring Mechanics: Dynamic scoring system rewarding teamwork and strategy.
Fall Guys-Inspired Map
A physics-based obstacle course inspired by the popular game "Fall Guys," challenging players to reach the finish line.
Key Features:
- Physics-Based Obstacles: Designed and tested using Unreal's physics engine to create interactive challenges like moving platforms and swinging barriers.
- Checkpoint System: Custom Blueprint logic for player progression, allowing restarts without losing overall progress.
- Time Trial Mechanics: Integrated leaderboard and timer system to encourage competitive play.