Unreal Engine Projects

Unreal Engine 5 Projects

Advanced Movement System

A comprehensive character movement pack leveraging Unreal Engine's Blueprint system and animation morphing technology for seamless character movement.

Key Features

  • Dynamic Running Mechanics: Speed adjustments based on terrain and player input.
  • Smooth Jumping System: Air control allowing players to adjust trajectory mid-air.
  • Fluid Sliding Mechanics: Triggered by user input with friction and momentum physics.
  • Advanced Mantling System: Enables smooth obstacle traversal by dynamically detecting ledges.
  • Realistic Climbing Mechanics: Uses IK (Inverse Kinematics) for precise character placement on surfaces.

Technical Implementation

  • Blueprint Scripting: Fully implemented using Unreal Engine's visual scripting system for rapid iteration and prototyping.
  • Animation Morphing: Seamless state transitions between animations using Unreal Engine's Animation Blueprint.
  • Physics Integration: Adjusted player momentum and collision handling for realistic movement.
  • Debugging Tools: Used Unreal Engine's debug mode for fine-tuning physics values and animation timing.

UEFN Projects

A collection of custom-designed maps that showcase my technical expertise in Unreal Engine for Fortnite (UEFN). Each project demonstrates my ability to integrate advanced mechanics, optimize gameplay, and create immersive experiences.

Speed Bridges | 1v1

A fast-paced competitive map inspired by Hypixel's "The Bridges". Players engage in intense 1v1 battles where the objective is to capture the opponent's flag 5 times to secure victory.

Key Features:
  • Advanced Verse Systems: Implemented robust voting system, detailed player statistics tracking, and team lives counter.
  • Flag Capture Mechanics: Custom-built capture system with strategic spawn points and balanced gameplay elements.
  • Performance Optimization: Carefully optimized for smooth gameplay experience in high-intensity matches.

Horror Map

Step into a chilling world where tension and terror await at every corner. This map combines environmental storytelling with trigger-based events for a suspenseful horror experience.

Key Features:
  • Dynamic Lighting System: Created with Unreal Engine's Niagara particle system and Blueprint scripting for real-time lighting changes triggered by player actions.
  • Trigger-Based Events: Scripting via UEFN Verse to activate key gameplay sequences based on player movement and decisions.
  • Atmospheric Audio Integration: Leveraged Unreal's audio system for directional sound cues and dynamic ambient effects, enhancing immersion.

The Bridges (1v1)

A competitive one-on-one battle across dynamically shifting bridges. Players must outwit their opponent through mastery of combat and navigation.

Key Features:
  • Custom Scoring System: Built with UEFN Verse, tracks kills and objectives for balanced competition.
  • Dynamic Bridge Mechanics: Utilized physics-based animations and timed triggers to create bridges that shift and challenge players.
  • Optimized for Competitive Play: Extensive playtesting to ensure balanced gameplay and minimal lag.

The Bridges (4v4v4v4)

A multi-team map designed for strategic coordination and intense gameplay.

Key Features:
  • Multi-Team Management System: Implemented via UEFN Verse, supports four distinct teams with synchronized objectives.
  • Advanced Spawn Logic: Optimized spawn locations using custom Blueprint logic to reduce spawn camping.
  • Team-Based Scoring Mechanics: Dynamic scoring system rewarding teamwork and strategy.

Fall Guys-Inspired Map

A physics-based obstacle course inspired by the popular game "Fall Guys," challenging players to reach the finish line.

Key Features:
  • Physics-Based Obstacles: Designed and tested using Unreal's physics engine to create interactive challenges like moving platforms and swinging barriers.
  • Checkpoint System: Custom Blueprint logic for player progression, allowing restarts without losing overall progress.
  • Time Trial Mechanics: Integrated leaderboard and timer system to encourage competitive play.